Setup
The defender selects from any available G.E.V. map (including Shockwave maps). The attacker then selects her side of entry. All terrain is intact at the start of the game. No unit substitutions are allowed.
The defender sets up 2 Howitzers, 4 Light Tanks, and 18 squads of infantry. The howitzers must be placed such that no path exists from the attacker's side of entry to the opposite side of the map that does not pass through at least one howitzer's field of fire (remember that map edge partial hexes are legal hexes). All defending units must set up on the map. There are no other deployment restrictions for the defender.
The attacker moves first, and enters her chosen side with 4 GEVs and 4 LGEVs. She may withhold any or all of her units for later entry.
Objectives
The game has a 15 turn limit. In that time, the attacker must destroy at least one howitzer. If a howitzer is destroyed prior to Turn 15, the game ends immediately.
Attacker Victory
The attacker wins if at least one HWZ is destroyed within 15 turns.
Defender Victory
The defender wins if neither HWZ is destroyed after 15 turns.